13 Jours et 13 Minutes combines two games in one box: 13 Days: The Cuban Missile Crisis and 13 Minutes: The Cuban Missile Crisis.
13 Days: The Cuban Missile Crisis is a nail-biting, theme saturated two-player strategy game about the Cuban Missile Crisis. Your fate is determined by how well you deal with the inherent dilemmas of the game, and the conflict.
1) Will you push to gain prestige at the risk of escalating the crisis to global nuclear war? 2) How do you best manage your hand of cards to further your own plans while depriving your opponent of options?
Work out these dilemmas in order to emerge as victor of the Cuban Missile Crisis after thirteen suspenseful days.
13 Days: The Cuban Missile Crisis is a meaty filler utilizing the card-driven game mechanisms. Rich with history, yet accessible to gamers with no prior knowledge of the crisis. It is targeted specifically at catering to two groups of gamers: the enthusiasts that just don't have the time they used to and the curious newcomers that are scared off by the heavy commitment and long play times of the classics in the genre.
13 Minutes: The Cuban Missile Crisis is a card-driven microgame with tough decisions. Playing as either Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you play only five strategy cards that you use to place Influence on battlegrounds to score majorities or manipulate battlegrounds. Each card you play turns into a new battleground, so the "world map" is ever-changing. Be careful because each decision is important and you may trigger global nuclear war!
13 Minutes: The Cuban Missile Crisis is a card-driven microgame with tough decisions. Playing as either Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you play only five strategy cards that you use to place Influence on battlegrounds to score majorities or manipulate battlegrounds. Each card you play turns into a new battleground, so the "world map" is ever-changing. Be careful because each decision is important and you may trigger global nuclear war!
13 Minutes, a sequel of sorts or different take on 13 Days, builds on the classic microgame genre heralded by Love Letter, but 13M uses the card-driven game mechanism to ensure that the five cards you play each game all adds up to agonizing choices!
Paolo Mori
Paul Sizer
1
2
14+
FR
20
3760146649453
Matagot
Blitzkrieg
2021-06-25
205 x 205 x 55 mm
0.530 kg
10.0
30.50 x 43.50 x 22.50 cm
CN
War
History
2 paravents
1 livret de règles
0 False
1 1 plateau de jeu (recto verso)
60 jetons Unité
5 marqueurs Affrontement
2 marqueurs Victoire
2 sacs en tissu
1 module solo : livret de règles à télécharger, 1 dé 6 faces, 8 jetons stratagème)
1 extension Japon : 1 plateau de jeu, 24 jetons Unité
Dans Blitzkrieg! deux joueurs incarnent respectivement le rôle de coalitions des Alliées et de l’Axe durant la Seconde Guerre mondiale. Affrontez-vous pour prendre le contrôle des principaux théâtres d’opérations dans ce jeu stimulant, rapide, aux règles simples et faites face à de nombreuses décisions décisives ! Les joueurs piochent des jetons unité du sac qui détermineront leurs forces et pour reconstituer leurs pertes. Une bonne perception du champ de bataille permettra aux joueurs d’allouer aux meilleurs postes leurs ressources militaires aux campagnes de chaque théâtre, leur assurant ainsi de cumuler des points de victoire de guerre, d’obtenir des unités supplémentaires et des armes spéciales, et d’exploiter à leur avantages les stratégies qui se révèleront à eux au cours de la partie. Grâce au format court des parties, revivez toute l’intensité de la Seconde Guerre mondiale plusieurs fois dans la même soirée !