Arcane Bakery Clash
Who will dominate the stoves?
A two-player game of asymmetrical confrontation!
A game that mixes memory, combos and a little side "blow in your face" but gently asteroid or popcorn storm.
MICRO GAMES
C'est la gamme de jeu portefeuille de chez Matagot.
Chaque mois, découvrez un nouveau jeu avec une grande rejouabilité.
La gamme se divise en 4 catégories :
SOLO en beigeDUEL en noir
MULTI en rouge
COOP en vert
MICRO GAMES
C'est la gamme de jeu portefeuille de chez Matagot.
Chaque mois, découvrez un nouveau jeu avec une grande rejouabilité.
La gamme se divise
en 4 catégories :
DUEL en noir
MULTI en rouge
COOP en vert
The collection
- Mike Berg
- Marty Cobb
- 1
- 2
- 8+
- FR
- 20 min.
- 3760372232696
- Matagot
- Button Shy
- 2024-04-05
- 170 x 118 x 5 mm
- 0.058 kg
- in April 2024
Tides FR
Take a stroll along the beach. Feel your toes digging into the sand. Discover a world of beautiful objects just waiting to be found. Whether you're picking up driftwood for your sculptures or sea glass for earrings, let Mother Nature be your muse as you follow the tides.
Tides is a game about collecting items from a beach. The goal is to score as many points as you can by making the most interesting sets of items. The tide is always changing; you never know what you’ll find on the beach!
Take cards from the row during LOW TIDE to collect items from the beach. During HIGH TIDE, flip the double-sided cards; the back side has scoring conditions. Score a set in either LOW or HIGH TIDE, by combining items you collected with a scoring card. Play until someone reaches 50 points. Finish the current low tide/high tide cycle. The player with the highest score wins!
- New
- Erwann Ricord
- Roland MacDonald
- 10+
- EN
- 0 min.
- 3760372232016
- Matagot
- Micro Game
- 80 x 110 x 15 mm
- 0.060 kg
- 100.0
- 24.50 x 40.50 x 17.00 cm
- in September 2023
- New
- Bruno Faidutti
- EN
- FR
- 0 min.
- 3760372232788
- Matagot
- Micro Game
- 100.0
- 24.50 x 40.50 x 14.00 cm
- in October 2024
6 suspects FR-EN
On a player’s turn, they take one of the 12 face-down evidence cards, look at it, and then place it back. Once every player has played at least four times, any player can announce that they think they know the culprit. All other players take one last turn looking at an evidence card. Then, all players simultaneously show, with their hand, which one of the six suspects they think is the culprit.
All evidence cards are then revealed. First, the effect of the swap card is applied, if possible. Then the total evidence is added up for every suspect. The suspect with the highest total evidence is the culprit, and every player who voted for them scores one point.
FR:
6 suspects est un jeu de mémoire et de déduction logique. Un crime a été commis. Deux cartes de preuves cachées sont attribuées à chacun des six suspects. Les joueurs examinent les cartes de preuves, l'une après l'autre, en essayant d'être les premiers à trouver le coupable.
À son tour de jeu, un joueur prend l'une des 12 cartes de preuve face cachée, la regarde, puis la remet en place. Une fois que tous les joueurs ont joué au moins quatre fois, n'importe quel joueur peut annoncer qu'il pense connaître le coupable. Tous les autres joueurs regardent une dernière fois une carte de preuve. Ensuite, tous les joueurs montrent simultanément, avec leur main, lequel des six suspects ils pensent être le coupable.
Toutes les cartes de preuves sont alors révélées. L'effet de la carte d'échange est d'abord appliqué, si possible. Ensuite, le total des preuves est additionné pour chaque suspect. Le suspect ayant le plus grand nombre de preuves est déclaré coupable et chaque joueur ayant voté pour lui marque un point.
- New
- François Rouzé
- Yan Moussu
- 2
- 12+
- FR
- 15 min.
- 3760372233730
- Matagot
- Micro Game
- 2024, June 7th
- Draft
Room 25 - Double rush FR
ROOM 25 DUEL reprend l’univers du jeu télévisé futuriste familier des joueurs de ROOM 25. Il retrace l’épreuve de sélection des candidats où deux adversaires s’affrontent dans le complexe mais cette fois, un seul doit en sortir.
- New
- Out-of-Stock
- Erwann Ricord
- 2
- EN
- FR
- 0-10 min.
- 9782355746826
- Matagot
- Micro Game
- 2024-03-01
- 170 x 118 x 6 mm
- 0.054 kg
- 100.0
- 2.40 x 40.50 x 15.00 cm
- 2024, March 1st
- New
- Jason Glover
- Jason Glover, Loïc Billiau
- 3
- 4
- 2
- 10+
- FR
- 10-20 min.
- 3760146649828
- Matagot
- Button Shy
- 2022-04-08
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
- CN
A table ! FR
- New
- Xavier Davidson
- Jonathan Fisher
- 2
- 10+
- FR
- 15 min.
- 3760372230500
- Matagot
- Button Shy
- 2023-11-03
- 100.0
- 24.50 x 40.50 x 14.00 cm
- 2024, January 5th
Revolver Noir FR
It was supposed to be an easy job, investigating this abandoned mansion. Suddenly a shot rings out in the darkness, the bullet shattering the plaster behind you. Turns out someone is here as well, and only one of you is leaving alive.
Revolver Noir is game for two players that puts you in the shoes of a private eye stuck in a dark mansion with an unknown hostile. Using a combination of detective work and calculated shots in the dark, your goal is to track down your enemy and put an end to them – before they do the same to you.
Finalist (top 3) of Button Shy's 18 Card Challenge: Design a game that doesn't use a table or surface.
Setup
Give one player all the John Doe cards, and the other all the Jane Doe cards.
Each player chooses one room in which to start, then places the rest of their cards behind it in their hand. The visible card is your current location.
The turn alternates between players. On your turn, you have Action Points, which you can spend to perform actions like moving, shooting, listening, setting traps, and use the room effect.
Use Room Effect
Most rooms in Revolver Noir have a unique effect, which can be used only while you are in that room. To trigger this effect, reveal your location, then follow the instructions on your room card.
Winning the Game
The objective is simple. To win, you’ll have to hit your opponent twice.
- New
- Out-of-Stock
- Dustin Dobson, Milan Zivkovic
- Fachri Maulana, Jesse Turner
- 2
- 10+
- FR
- 20 min.
- 3760372232733
- Matagot
- Button Shy
- 100.0
- 24.50 x 40.50 x 14.00 cm
- 2024, September 6th
Battlecrest: Fellwoods Base Game FR
What is the mark of a True champion? Legendary heroes clash across the Neververse to find out.
Battlecrest is a card-based tactical skirmish game for 2 players (1-4 with expansions). With perfect information, players must truly outwit their opponent to win.
Characters are composed of 6-card sets featuring a hero card, a health tracker, and action cards. Occasionally a minion or item will replace an action card.
The map is built of 6 cards as well, with the cards randomly placed in a set pattern.
Players take turns maneuvering their characters around the dynamic, and often dangerous map while unleashing powerful attacks. As action cards are used they open up new possibilities and empower the character’s battlecrests. Build up to decisive strikes or refocus to get powers back. Every character has a unique set of actions and preferred tactics, so no two battles play the same.
Shots ring out in the overgrown forest. A rugged pirate, festooned with weapons of war, stomps into view. He scans the nearby treeline with practiced rigor. In the gnarled canopy above, a celestial goddess calls for an ancestral blessing against this implacable foe. With a divine roar she drops to the ground below, swinging her ornate staff with the strength of a thousand lifetimes at her waiting target…
The Fellwoods Base Game includes two heroes, Akhena and Mutiny (and his minion, RIG), and the Fellwoods map. All in just 18 cards, packed in our little wallets. No additional components are needed to play.
The Fellwoods is a large, enchanted forest covering a remote, mostly unknow planet. Enormous, hulking trees, dense moss and vines, and shrouds of mist lock the secrets of the forest within. Wild Magic is very much alive here, protected by guardians and spirits.
Fellwoods Map Set: 6 Landmark cards
Akhena is cosmic energy personified. A font of ancient knowledge provides her with a flexibility that mere mortals lack. In battle she draws guidance from powerful ancestor spirits, giving her both durability and strength in equal measure. To defeat her is to defeat mortality itself, for what could be more deadly than a living goddess?
Akhena Hero set: 1 Hero, 1 Health, 4 Action cards.
Akhena AI Sheet: for solo play, requires Imperator expansion.
This rugged raider has seen better days, but that won't stop him. He's got a head full of schemes and an array of ill-gotten loot to keep him going. Wily and clever, Mutiny knows better than to pick a fair fight. The best battles are the ones that end in a single shot from afar with his clockwork RIG helping to pin the target down. Less fuss that way.
Mutiny Hero set: 1 Hero, 1 Health, 1 Minion, 3 Action cards.
Mutiny AI Sheet: for solo play, requires Imperator expansion.
- New
- Danny Devine, Paul Kluka, Steven Aramini
- Danny Devine, Loïc Billiau
- 3
- 4
- 1
- 2
- 8+
- FR
- 15-20 min.
- 3760146649774
- Matagot
- Button Shy
- 2022-04-08
- 77 x 110 x 10 mm
- 0.054 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
- CN
- in February 2024
Sprawlopolis FR
Jackhammers chattering, trucks beeping, engines roaring, the sounds of construction are everywhere. Sprawlopolis is growing and YOU are in charge of it all. The last team of planners couldn't cut it, so the city turned to your team, the best of the best. If anyone can turn this tiny town into a thriving civic center it's you.
- New
- Ludovic Barbe
- Mathieu Collangettes
- 5
- 3
- 4
- 6
- 2
- 8+
- FR
- EN
- 10
- 3760372230562
- Matagot
- Micro Game
- 2023-11-17
- 170 x 118 x 8 mm
- 0.074 kg
- 100.0
- 24.50 x 40.50 x 15.00 cm
PAN T'es mort FR
The last shall be first...
Make sure to be the last!!!
The game is separated into two phases.
Phase one is a trick-taking game with simultaneous card selection. First we check for ties. The tie numbers are gone and then the highest card wins. Cards are 1 to 6. Four times per card.
If after the first check we have a 1 card and a 6, then the 1 card wins the trick.
So now all keep the winning trick cards and we are ready for phase 2.
Phase 2 is Russian roulette, a game of chance. We have 6 cards (bullet cards) in the middle of the table, as a revolver. 5 empty chambers and one with a bullet.
On your turn (beginning with the player with the most cards from phase one):
You can draw a card (pull the trigger) or you can discard one card from that you collect before, to shuffle all open bullet cards back together and then draw one, you just spin the cylinder of the revolver, (no point to do it if you have to draw the first bullet)
or you can discard as many cards as alive players in the game to pass your turn to the next player.
When you draw we check if you die or live from the bullet card.
If you stay alive the game continues to the next player. If you die we shuffle the bullet cards and continue with the player with most cards.
Last man standing is the winner.
- New
- Out-of-Stock
- Dustin Dobson, Milan Zivkovic
- Dustin Dobson, Milan Zivkovic
- 1
- 8+
- FR
- 15 min.
- 3760372232672
- Matagot
- Button Shy
- 2024-02-02
- 80 x 110 x 15 mm
- 0.060 kg
- 2024, February 2nd
ROVE: Results-Oriented Versatile Explorer FR
In the far reaches of space where humankind still dares not go, a sturdy ROVE — short for Results-Oriented Versatile Explorer — is often deployed. You are one such unit. Unfortunately your navigation systems malfunctioned and you were forced to make a crash-landing on a hostile alien planet. Armed only with your array of movement-enhancing modules you’ll have to roll, stretch, shimmy, and bounce your way to safety and complete the mission before your power supply runs out…permanently.
ROVE is a solo spatial puzzle game. In each game of ROVE, the player will face a series of mishaps that can only be solved by arranging the 6 module cards in a specific pattern. Moving a module requires Movement Points gained by discarding cards from hand for the listed amount. Players may gain additional Points if their current module layout matches the pattern shown on the discarded card.
Each module costs 1 Movement Point per activation and uses its own unique movement style, such as only moving diagonally or pushing other modules a single space. Modules also have powerful single-use abilities that can help get players out of a tight spot. Properly timing these abilities -- as well as effectively using the limited number of Movement cards -- will help the player complete ROVE’s mission successfully.
- New
- Erwann Ricord
- Roland MacDonald
- 10+
- EN
- FR
- 0 min.
- 3760372232009
- Matagot
- Micro Game
- 2023-10-06
- 100.0
- 24.50 x 40.50 x 17.00 cm
- New
- Scott Almes
- Ardhialh
- 1
- 8+
- FR
- 20
- 3760146640481
- Matagot
- Button Shy
- 2022-11-25
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
- 2023, April 14th
Ugly Gryphon Inn FR
A Solo Game by Scott Almes.
You own the only inn within a hundred miles: the questionable prestigious Ugly Gryphon Inn. Your patrons are rowdy and rude, but they are the only ones around. In order to keep the debt collectors at bay, but to do so you must manage some painfully particular, peculiar patrons.
In The Ugly Gryphon Inn, you’ll be tasked with managing your patrons’ various needs to ensure they all get a good night’s rest. Each turn, you’ll send one drowsy patron up to their room, then check to make sure all your patrons are sleeping soundly. If something’s irking them, they might raise a fuss, so keep an eye on what they need as you go. Afterwards, you’ll usher in more guests and keep an eye on the bar to make sure there’s no trouble. There’s never a moment to rest in The Ugly Gryphon Inn!
After you've run out of cards in the deck, then count how many patrons you have in the inn. Do not include patrons in the bar. If you have 7 or more patrons in the inn - you’ve won! If you have less than 7, then you have lost.
- Out-of-Stock
- Chris Anderson
- Ben Toz, Oleksandr Grekhov
- 9
- 5
- 7
- 8
- 3
- 4
- 6
- 8+
- FR
- 10
- 3760146640603
- Matagot
- Button Shy
- 2022-12-02
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
In Vino Morte FR
In the first course, it was definitely in the soup. After that, it's not as clear. Perhaps in the Béarnaise sauce?
Regardles, two things are abundantly clear: someone is poisoning the guests at this party, and the wine that is being poured may be the last you ever taste.
In Vino Morte is a tiny little bluffing/deduction game.
In the game, the dealer will choose and distribute wine/poison cards and each player has an opportunity to keep theirs and drink it, or swap with another player. It's quick, fun and sneaky and works with a large group.
- Out-of-Stock
- Scott Allen Czysz
- Valentina Segovia
- 1
- 12+
- FR
- 30 min.
- 3760372230982
- Matagot
- Button Shy
- 2023-10-06
- 80 x 110 x 15 mm
- 0.050 kg
- 100.0
- 2024, May 3rd
Count of the Nine Estates FR
Count of the Nine Estates is a 18-card reimplementation of Count of Nine.
Search your land for resources to build basic structures that will provide more resources. Use these structures and resources to build up your estates into a powerful economic force.
—description from the publisher
For Count of the Nine Estates, I did want to focus more on the experience. Looking back on Count of Nine, it seemed the player experience was a bit "on rails": once you pick a major structure to build, you are going to find the stuff you need to build that major structure. For Count of the Nine Estates, the player will have more freedom, and will have to make a couple strategic decisions during a match. So, I guess the "experience" I was going for CotNE is: a more strategic and "free" feeling compact, solo euro game.
—description from the designer
Count of the Nine Estates is a solo city building game played with 18 cards. Nine Estate cards are your targets to build: City Walls, a Cathedral, a Castle, and more. The other 9 cards make up the Structures deck which contains resources plus structures to be built. Play through the Structures deck in multiple rounds to build the structures needed that will enable you to build one or more of the Estates. The goal is to score the most victory points in the game, which is made up of 2 separate eras.
Victory points are awarded several ways:
Victory points marked on the Estate cards and some of the structure cards
+ 1 victory point for each structure built
+1 victory point for each duplicate structure built
-2 victory points for each round played
- Scott Almes
- Christy Johnson
- 1
- 8+
- FR
- 15
- 3760372230487
- Matagot
- Button Shy
- 2023-07-07
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
Unsurmountable FR
In Unsurmountable, players will be tackling the rocky slopes of an ever-changing mountain. As the game unfolds, they must place the next piece of the path carefully in order to complete a route to the top while simultaneously meeting any additional goals for the round. It may sound like a walk in the park, but this puzzle has plenty of pitfalls to keep players on their toes.
Unsurmountable is the next title in our Simply Solo line, following Food Chain Island and Ugly Gryphon Inn. These titles were designed by Scott Almes for single-player only, focusing on elegant rules that create complex situations. Like the previous two games, Unsurmountable delivers a fun puzzle that’s sure to hit the table again and again.
- Lucas Gentry
- Daniel Ido, Marty Cobb, Sara Beauvais
- 1
- 8+
- FR
- 10 min.
- 3760372230845
- Matagot
- Button Shy
- 2023-08-04
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
Spaceshipped
You are an interplanetary trader, flying a second-hand ship, trying to make some cash. A wealthy merchant offered you a lucrative deal. Prove yourself by getting some rare crystals and she'll put you in charge of her trading fleet — one of the biggest in the quadrant. You'll need to get them before your enemy gets them first. What are you waiting for? Get shipping!
SpaceShipped — A solo space trading game of buying and selling resources, upgrading your ship, crew, and equipment, dealing with pirates, and making deals. A card game with over 30 random events, 4 types of ship, 4 sets of crew members, and 8 different pieces of equipment to install, all using only 18 cards packed neatly in a little wallet.
Your goal: Make enough money through your buying and selling of resources to be able to afford two very expensive exotic stones (three, if you're really daring). At the same time you're trying to do it, pirates are working hard to collect them as well. If they get to them first, or if your ship takes enough damage, you lose.
As if the pressure from the pirates wasn't enough, on each turn, you'll pilot your ship to different planets, experiencing random encounters, solar winds, and violent attacks. Spend too much time repairing your ship and the pirates will steal the crystals first, but don't repair your ship enough and it will likely be destroyed by these attacks. Hire the right crew, buy the right ship, fit your ship with the right equipment, and you just might make it out of the galaxy alive.
Released in the July 2019 Board Game of the Month Club $20+ package.
- Robin Gibson
- Robin Gibson
- 2
- 8+
- FR
- 30
- 3760146640672
- Matagot
- Button Shy
- 2022-11-04
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
- 2023, April 14th
- Danny Devine, Jason Tagmire, Steven Aramini
- Danny Devine
- 3
- 4
- 1
- 2
- 8+
- FR
- 15
- 3760372230975
- Matagot
- Button Shy
- 2023-05-05
- 105 x 75 x 3 mm
- 0.044 kg
- 2023, December 1st
Mégalopolis Extensions Pack FR
With your team's careful guidance, the city and the countryside are expanding and converging. With everything growing at a breakneck pace, you are now tasked with managing the entire region!
A 6-card combo pack that allows you to combine Sprawlopolis and Agropolis.
Unlike the original rules for both standalone games, this variant eliminates the use of card-passing. Rather, players shuffle each game deck individually, flipping a single card from each to reveal 2 scoring conditions. Then, a 3rd card is drawn at random from the 6-card combo pack to reveal the 3rd and final scoring condition. A separate card from this pack is used as the starting tile, displaying 2 "blocks" from those terrains included in each game respectively.
On a player's turn, they draw 1 card from each game deck and must choose 1 to play and 1 to discard. In this way, both game decks with run out at the same rate. End game occurs after the last 2 cards are drawn and played/discarded.
Players score for the largest 2 block groups from each game, lose points for individual roads, and score/lose points according to the 3 scoring condition cards.
—description from the publisher
- FR
- 0 min.
- 3760372231217
- Matagot
- Micro Game
- 2023-09-01
- 0.066 kg
- 100.0
- 24.50 x 40.50 x 15.00 cm
- 2023, September 1st