Arcane Bakery Clash
Who will dominate the stoves?
A two-player game of asymmetrical confrontation!
A game that mixes memory, combos and a little side "blow in your face" but gently asteroid or popcorn storm.
MICRO GAMES
C'est la gamme de jeu portefeuille de chez Matagot.
Chaque mois, découvrez un nouveau jeu avec une grande rejouabilité.
La gamme se divise en 4 catégories :
SOLO en beigeDUEL en noir
MULTI en rouge
COOP en vert
MICRO GAMES
C'est la gamme de jeu portefeuille de chez Matagot.
Chaque mois, découvrez un nouveau jeu avec une grande rejouabilité.
La gamme se divise
en 4 catégories :
DUEL en noir
MULTI en rouge
COOP en vert
The collection
- Erwann Ricord
- Anthony Questel
- Ronan Toulhoat
- 2
- 10+
- EN
- FR
- 0-10 min.
- 9782355746826
- Matagot
- Micro Game
- 2024-03-01
- 170 x 118 x 6 mm
- 0.054 kg
- 100.0
- 24.50 x 40.50 x 15.00 cm
- 2024, March 1st
- Elimination
- Gestion de main de cartes
- Mémoire
Le Roy des Ribauds (Micro Game) FR-EN
At the beginning of the game, each player is dealt a hand of 3 cards, and a row of 4 face-down cards, called the Court, is created. There are 4 type of cards: Roi (King) , Reine (Queen), Chevalier (Knight) and Assassin (Rogue).
On their turn, a player can either flip a card on the Court, revealing it, or play one of the cards from their hand to replace a card already on the Court. The player may put their card face-up, activating its effect, or face-down.
Each type of card has its own effect, and the Roi (King), the Reine (Queen) and the Assassin (Rogue) have their own victory conditions, called conspiracies. Be the first to fulfill one of these conspiracies to win the game!
Le Roy des Ribauds is a tense and strategic, yet deceptively simple card game, that'll allow you to immerse yourself into the rich universe of medieval France.
—description from the publisher
- New
- Scott Almes
- Nivea Toliver
- 1
- 8+
- FR
- 10-15 min.
- 3760372232597
- Matagot
- Button Shy
- 2024-08-02
- 170 x 118 x 5 mm
- 0.052 kg
- 100.0
- 24.50 x 40.50 x 1.50 cm
- 2024, August 2nd
Fishing Lessons FR
In Fishing Lessons you’ll play through a series of rounds representing the course of your day. At the start of the game you’ll pick a family member, each with their own unique goal. During each round you’ll recall a new Lesson, adding it to your list of steps that you’ll then run through in order. Lessons are used to move your character’s boat along the row of Lake cards or to flip Lake cards to hide or reveal the fish you need to complete your character’s goal. Meet the goal at the right time, based on your chosen difficulty level, to win the game!
- New
- Bojan Prakljacic
- Bojan Prakljacic
- 1
- 10+
- FR
- 20 min.
- 3760372233297
- Matagot
- Button Shy
- 100.0
- 24.50 x 40.50 x 14.00 cm
- 2025, January 10th
Ragemore FR
Evil had beset the village, and we were their last hope. We could not ignore our duty, so we set out on one last quest. We fell one by one, until I was the last survivor. Holding steadfast, I swung my axe one last time. As I crashed to the ground, I knew I had found, at last, peace.
Ragemore is an 18 card solo game where you will complete quests, while managing your hand and resources as you delve though the dark, fighting demons, all in a span of 10-15 minutes.
Each card is two sided; a demon and a hero. In the beginning of the game, the player will set up 2 piles of demon-sided quests and a party of 3 hero-sided cards. Then an immediate threat is revealed from the draw deck as the current demon card that may or may not be dealt with. If it is not killed, the demon card will go to one of the quests piles and an event written on that card will take effect. If it is killed, the demon card is flipped to the hero side and becomes one of the party. The player can also ignore the immediate demon threat and goes on a quest to obtain the win condition, or parlay with some of the demons to turn them into heroes but with the cost of the hero's morality: the hero is flipped to the demon side and joins the draw deck of demons.
The game is won when the hero gains the required number of quest card by using a combination of four symbols drawn on each cards. The game is lost when the graveyard has 3 deaths or when a quest pile has 4 demons or the party has no more heroes or the draw deck of demons is empty before the number of quest cards is fulfilled or if the quest piles are empty before the number of quest cards is fulfilled. 1 winning condition and 5 losing conditions.
Released in the May 2020 Board Game of the Month Club $20+ package.
- New
- Ludovic Barbe
- Mathieu Collangettes
- 5
- 3
- 4
- 6
- 2
- 8+
- EN
- FR
- 10
- 3760372230562
- Matagot
- Micro Game
- 2023-11-17
- 170 x 118 x 8 mm
- 0.074 kg
- 100.0
- 24.50 x 40.50 x 15.00 cm
- in June 2024
PAN T'es mort FR
The last shall be first...
Make sure to be the last!!!
The game is separated into two phases.
Phase one is a trick-taking game with simultaneous card selection. First we check for ties. The tie numbers are gone and then the highest card wins. Cards are 1 to 6. Four times per card.
If after the first check we have a 1 card and a 6, then the 1 card wins the trick.
So now all keep the winning trick cards and we are ready for phase 2.
Phase 2 is Russian roulette, a game of chance. We have 6 cards (bullet cards) in the middle of the table, as a revolver. 5 empty chambers and one with a bullet.
On your turn (beginning with the player with the most cards from phase one):
You can draw a card (pull the trigger) or you can discard one card from that you collect before, to shuffle all open bullet cards back together and then draw one, you just spin the cylinder of the revolver, (no point to do it if you have to draw the first bullet)
or you can discard as many cards as alive players in the game to pass your turn to the next player.
When you draw we check if you die or live from the bullet card.
If you stay alive the game continues to the next player. If you die we shuffle the bullet cards and continue with the player with most cards.
Last man standing is the winner.
- New
- Scott Almes
- Annie Wilkinson
- 1
- 8+
- FR
- 15 min.
- 3760146649781
- Matagot
- Button Shy
- 2022-07-01
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
L'île des prédateurs FR
On this forgotten island in a tiny corner of the ocean the animals are hungry! Your goal is to influence the wildlife - and arrange their meals - so there is only one animal left!
- New
- Grigori German, JOHAN BENVENUTO
- FR
- 0 min.
- 3760372233990
- Matagot
- Micro Game
- 6.0
- 2024, November 1st
- New
- Out-of-Stock
- Chris Klimowski
- Giulia Campobello
- 1
- 2
- 8+
- FR
- 20 min.
- 3760146640115
- Matagot
- Button Shy
- 2024-07-05
- 100.0
- 24.50 x 40.50 x 14.00 cm
- 2024, July 5th
Moving Pictures FR
When you signed on as storyboard editors, you never expected a mess like this. Panels all out of order, some missing entirely, and you're not even allowed to talk on the job? You're pretty sure that's not what "silent film" means. Somehow, you'll need to rework all this into a movie that makes sense. But with the animation budget quickly running out, there's little room for error...
The cameras are rolling on our newest blockbuster: Moving Pictures! This cooperative game for 2 players was designed by Chris Klimowski and is sure to be a big hit.
In Moving Pictures players take turns placing numbered scene cards from their hand into the shared Timeline row in hopes of getting all 6 cards in order. The catch? They can't speak or signal to each other, so they'll have to watch each other's play closely for clues. Each card also has an effect listed which can impact placement, swap cards around, or even allow players a rare opportunity to share information.
Getting it right once is a feat in itself but a full game of Moving Pictures is played over 3 Acts. The Timeline grows with each Act, making each round harder than the one before. Thankfully you also have access to 2 Deleted Scenes: if the round would end with scenes out of order, you can spend a Deleted Scene to hide one card. These Deleted Scenes don’t refresh, meaning that you only get 2 mistakes before the credits roll.
- New
- Chris Anderson
- Ben Toz, Oleksandr Grekhov
- 9
- 5
- 7
- 8
- 3
- 4
- 6
- 8+
- FR
- 10
- 3760146640603
- Matagot
- Button Shy
- 2022-12-02
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
- in July 2024
In Vino Morte FR
In the first course, it was definitely in the soup. After that, it's not as clear. Perhaps in the Béarnaise sauce?
Regardles, two things are abundantly clear: someone is poisoning the guests at this party, and the wine that is being poured may be the last you ever taste.
In Vino Morte is a tiny little bluffing/deduction game.
In the game, the dealer will choose and distribute wine/poison cards and each player has an opportunity to keep theirs and drink it, or swap with another player. It's quick, fun and sneaky and works with a large group.
- New
- Dustin Dobson, Milan Zivkovic
- Dustin Dobson, Milan Zivkovic
- 1
- 8+
- FR
- 15 min.
- 3760372232672
- Matagot
- Button Shy
- 2024-02-02
- 80 x 110 x 15 mm
- 0.060 kg
- 2024, February 2nd
ROVE: Results-Oriented Versatile Explorer FR -...
In the far reaches of space where humankind still dares not go, a sturdy ROVE — short for Results-Oriented Versatile Explorer — is often deployed. You are one such unit. Unfortunately your navigation systems malfunctioned and you were forced to make a crash-landing on a hostile alien planet. Armed only with your array of movement-enhancing modules you’ll have to roll, stretch, shimmy, and bounce your way to safety and complete the mission before your power supply runs out…permanently.
ROVE is a solo spatial puzzle game. In each game of ROVE, the player will face a series of mishaps that can only be solved by arranging the 6 module cards in a specific pattern. Moving a module requires Movement Points gained by discarding cards from hand for the listed amount. Players may gain additional Points if their current module layout matches the pattern shown on the discarded card.
Each module costs 1 Movement Point per activation and uses its own unique movement style, such as only moving diagonally or pushing other modules a single space. Modules also have powerful single-use abilities that can help get players out of a tight spot. Properly timing these abilities -- as well as effectively using the limited number of Movement cards -- will help the player complete ROVE’s mission successfully.
- -50%
- New
- Out-of-Stock
- Jason Glover
- Jason Glover, Loïc Billiau
- 3
- 4
- 2
- 10+
- FR
- 10-20 min.
- 3760146649828
- Matagot
- Button Shy
- 2022-04-08
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
- CN
- in August 2024
A table ! FR
- New
- Out-of-Stock
- Xavier Davidson
- Jonathan Fisher
- 2
- 10+
- FR
- 15 min.
- 3760372230500
- Matagot
- Button Shy
- 2023-11-03
- 100.0
- 24.50 x 40.50 x 13.50 cm
- 2024, January 5th
Revolver Noir FR
It was supposed to be an easy job, investigating this abandoned mansion. Suddenly a shot rings out in the darkness, the bullet shattering the plaster behind you. Turns out someone is here as well, and only one of you is leaving alive.
Revolver Noir is game for two players that puts you in the shoes of a private eye stuck in a dark mansion with an unknown hostile. Using a combination of detective work and calculated shots in the dark, your goal is to track down your enemy and put an end to them – before they do the same to you.
Finalist (top 3) of Button Shy's 18 Card Challenge: Design a game that doesn't use a table or surface.
Setup
Give one player all the John Doe cards, and the other all the Jane Doe cards.
Each player chooses one room in which to start, then places the rest of their cards behind it in their hand. The visible card is your current location.
The turn alternates between players. On your turn, you have Action Points, which you can spend to perform actions like moving, shooting, listening, setting traps, and use the room effect.
Use Room Effect
Most rooms in Revolver Noir have a unique effect, which can be used only while you are in that room. To trigger this effect, reveal your location, then follow the instructions on your room card.
Winning the Game
The objective is simple. To win, you’ll have to hit your opponent twice.
- New
- Scott Almes
- Ardhialh
- 1
- 8+
- FR
- 20
- 3760146640481
- Matagot
- Button Shy
- 2022-11-25
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
- 2023, April 14th
Ugly Gryphon Inn FR
A Solo Game by Scott Almes.
You own the only inn within a hundred miles: the questionable prestigious Ugly Gryphon Inn. Your patrons are rowdy and rude, but they are the only ones around. In order to keep the debt collectors at bay, but to do so you must manage some painfully particular, peculiar patrons.
In The Ugly Gryphon Inn, you’ll be tasked with managing your patrons’ various needs to ensure they all get a good night’s rest. Each turn, you’ll send one drowsy patron up to their room, then check to make sure all your patrons are sleeping soundly. If something’s irking them, they might raise a fuss, so keep an eye on what they need as you go. Afterwards, you’ll usher in more guests and keep an eye on the bar to make sure there’s no trouble. There’s never a moment to rest in The Ugly Gryphon Inn!
After you've run out of cards in the deck, then count how many patrons you have in the inn. Do not include patrons in the bar. If you have 7 or more patrons in the inn - you’ve won! If you have less than 7, then you have lost.
- New
- Erwann Ricord
- Roland MacDonald
- 10+
- EN
- 0 min.
- 3760372232016
- Matagot
- Micro Game
- 80 x 110 x 15 mm
- 0.060 kg
- 100.0
- 24.50 x 40.50 x 17.00 cm
- in September 2023
- New
- Robin Gibson
- Robin Gibson
- 2
- 8+
- FR
- 30
- 3760146640672
- Matagot
- Button Shy
- 2022-11-04
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
- 2023, April 14th
- Out-of-Stock
- Danny Devine, Paul Kluka, Steven Aramini
- Beth Sobel, Bryan Fischer, Loïc Billiau
- 2
- 8+
- FR
- 15
- 3760146649804
- Matagot
- Button Shy
- 2021-10-31
- 77 x 110 x 10 mm
- 0.050 kg
- 100.0
- 24.50 x 40.50 x 13.50 cm
- CN
Circle the Wagons FR
- Dustin Dobson, Milan Zivkovic
- Fachri Maulana, Jesse Turner
- 2
- 10+
- FR
- 20 min.
- 3760372232733
- Matagot
- Button Shy
- 100.0
- 24.50 x 40.50 x 14.00 cm
- 2024, September 6th
Battlecrest: Fellwoods Base Game FR
What is the mark of a True champion? Legendary heroes clash across the Neververse to find out.
Battlecrest is a card-based tactical skirmish game for 2 players (1-4 with expansions). With perfect information, players must truly outwit their opponent to win.
Characters are composed of 6-card sets featuring a hero card, a health tracker, and action cards. Occasionally a minion or item will replace an action card.
The map is built of 6 cards as well, with the cards randomly placed in a set pattern.
Players take turns maneuvering their characters around the dynamic, and often dangerous map while unleashing powerful attacks. As action cards are used they open up new possibilities and empower the character’s battlecrests. Build up to decisive strikes or refocus to get powers back. Every character has a unique set of actions and preferred tactics, so no two battles play the same.
Shots ring out in the overgrown forest. A rugged pirate, festooned with weapons of war, stomps into view. He scans the nearby treeline with practiced rigor. In the gnarled canopy above, a celestial goddess calls for an ancestral blessing against this implacable foe. With a divine roar she drops to the ground below, swinging her ornate staff with the strength of a thousand lifetimes at her waiting target…
The Fellwoods Base Game includes two heroes, Akhena and Mutiny (and his minion, RIG), and the Fellwoods map. All in just 18 cards, packed in our little wallets. No additional components are needed to play.
The Fellwoods is a large, enchanted forest covering a remote, mostly unknow planet. Enormous, hulking trees, dense moss and vines, and shrouds of mist lock the secrets of the forest within. Wild Magic is very much alive here, protected by guardians and spirits.
Fellwoods Map Set: 6 Landmark cards
Akhena is cosmic energy personified. A font of ancient knowledge provides her with a flexibility that mere mortals lack. In battle she draws guidance from powerful ancestor spirits, giving her both durability and strength in equal measure. To defeat her is to defeat mortality itself, for what could be more deadly than a living goddess?
Akhena Hero set: 1 Hero, 1 Health, 4 Action cards.
Akhena AI Sheet: for solo play, requires Imperator expansion.
This rugged raider has seen better days, but that won't stop him. He's got a head full of schemes and an array of ill-gotten loot to keep him going. Wily and clever, Mutiny knows better than to pick a fair fight. The best battles are the ones that end in a single shot from afar with his clockwork RIG helping to pin the target down. Less fuss that way.
Mutiny Hero set: 1 Hero, 1 Health, 1 Minion, 3 Action cards.
Mutiny AI Sheet: for solo play, requires Imperator expansion.
- François Rouzé
- Yan Moussu
- 2
- 12+
- FR
- 15 min.
- 3760372233730
- Matagot
- Micro Game
- 2024-06-07
- 100.0
- 24.50 x 40.50 x 17.00 cm
- 2024, June 7th
- Draft
Room 25 - Double rush FR
ROOM 25 DUEL reprend l’univers du jeu télévisé futuriste familier des joueurs de ROOM 25. Il retrace l’épreuve de sélection des candidats où deux adversaires s’affrontent dans le complexe mais cette fois, un seul doit en sortir.
- Bruno Faidutti
- EN
- FR
- 0 min.
- 3760372232788
- Matagot
- Micro Game
- 100.0
- 24.50 x 40.50 x 14.00 cm
- in October 2024
6 suspects FR-EN
On a player’s turn, they take one of the 12 face-down evidence cards, look at it, and then place it back. Once every player has played at least four times, any player can announce that they think they know the culprit. All other players take one last turn looking at an evidence card. Then, all players simultaneously show, with their hand, which one of the six suspects they think is the culprit.
All evidence cards are then revealed. First, the effect of the swap card is applied, if possible. Then the total evidence is added up for every suspect. The suspect with the highest total evidence is the culprit, and every player who voted for them scores one point.
FR:
6 suspects est un jeu de mémoire et de déduction logique. Un crime a été commis. Deux cartes de preuves cachées sont attribuées à chacun des six suspects. Les joueurs examinent les cartes de preuves, l'une après l'autre, en essayant d'être les premiers à trouver le coupable.
À son tour de jeu, un joueur prend l'une des 12 cartes de preuve face cachée, la regarde, puis la remet en place. Une fois que tous les joueurs ont joué au moins quatre fois, n'importe quel joueur peut annoncer qu'il pense connaître le coupable. Tous les autres joueurs regardent une dernière fois une carte de preuve. Ensuite, tous les joueurs montrent simultanément, avec leur main, lequel des six suspects ils pensent être le coupable.
Toutes les cartes de preuves sont alors révélées. L'effet de la carte d'échange est d'abord appliqué, si possible. Ensuite, le total des preuves est additionné pour chaque suspect. Le suspect ayant le plus grand nombre de preuves est déclaré coupable et chaque joueur ayant voté pour lui marque un point.
- Erwann Ricord
- Roland MacDonald
- 10+
- EN
- FR
- 0 min.
- 3760372232009
- Matagot
- Micro Game
- 2023-10-06
- 80 x 110 x 15 mm
- 0.060 kg
- FR
- 0 min.
- 3760372231217
- Matagot
- Micro Game
- 2023-09-01
- 0.066 kg
- 100.0
- 24.50 x 40.50 x 15.00 cm
- 2023, September 1st